USER EXPERIENCE (UX) DESIGN
Note: I’m currently in the process of moving all my work to this new site, so I apologise for any missing information or broken elements. I am aiming to get it all done as soon as possible, but am currently away from home. If you are looking for something in particular that is missing, please feel free to send me a quick note requesting it and I’ll get back to you ASAP! Thank you, have a lovely day! - Chloe (updated 05/09/23)
Please find below some examples of my UX design and research work.
I specialise in holistic approaches, prototype creation and accessibility by design, as well as process maturity.
Professional Projects
CURRENT PROJECT - UBISOFT AAA NEW IP
This project is currently under NDA, but I can tell you a tiny little bit about some of the aspects of my work that I’m most proud of!
Key role in establishing a dedicated UX team for the first time at the studio
Feature owner for accessibility on the project
Creation of interactive player journey prototypes to inform core loop development
EDUCATIONAL GAMES FOR AUTISTIC CHILDREN
Academic Dissertation Project
Later presented at Game UX Summit 2022, Seattle
HIGHLIGHTS
How different models of disability effect UX, problem definitions and accessible design
Autistic people as players - motivations, learning systems and involvement in user research
Development of bi-directional, social learning game prototype by UCD process
ROBOTICS FOR NUCLEAR FACILITIES
Front-End System for Industry Use, Createc
HIGHLIGHTS
Focus on modular and adaptable design to suit multiple projects
Integration of Robotics Operating System with Unreal Engine 4 to develop prototype
Agile approach to development, and working in parallel with the back-end growth of the systems
Student Projects
Campus Food Delivery App
International Group Design Project (2020)
Creation of bespoke survey to inform persona and scenario design
Several iterations of user-centred design cycle to create final result
Use of collaborative heuristic evaluation and formal expert evaluation
How Mobile Screen Size affects Text Editing and Comprehension
Quantitative Data Study (2019)
Creation and execution of bespoke user-research test with 40 participants
Statistical analysis of resulting data set
KROY - Strategy Game
Group Software Development Prototype Project (2020)
Working to customer brief and deliverables
Forced swap of project with another team halfway through development, to ensure usability standards of documentation and code-base
Mental Health Representation in Games
Article-Style Essay (2019)
Discussion of representation through character and mechanics
Games as a tool for creating empathy
Games as a means of direct symptom aid
An Analysis of Fall Detection Technologies
Allowing elderly and disabled people to stay in their own homes
Academic Report (2019)
Comparison of wearable, computer vision and ambient design approaches
Strengths, weaknesses, opportunities, threats (SWOT) analysis