USER EXPERIENCE (UX) DESIGN

Note: I’m currently in the process of moving all my work to this new site, so I apologise for any missing information or broken elements. I am aiming to get it all done as soon as possible, but am currently away from home. If you are looking for something in particular that is missing, please feel free to send me a quick note requesting it and I’ll get back to you ASAP! Thank you, have a lovely day! - Chloe (updated 05/09/23)

Please find below some examples of my UX design and research work.

I specialise in holistic approaches, prototype creation and accessibility by design, as well as process maturity.

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Professional Projects

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CURRENT PROJECT - UBISOFT AAA NEW IP

I stand in a grey hoodie with the Ubisoft logo on, back to the camera and hood up

This project is currently under NDA, but I can tell you a tiny little bit about some of the aspects of my work that I’m most proud of!

  • Key role in establishing a dedicated UX team for the first time at the studio

  • Feature owner for accessibility on the project

  • Creation of interactive player journey prototypes to inform core loop development

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EDUCATIONAL GAMES FOR AUTISTIC CHILDREN

Academic Dissertation Project
Later presented at Game UX Summit 2022, Seattle

HIGHLIGHTS

  • How different models of disability effect UX, problem definitions and accessible design

  • Autistic people as players - motivations, learning systems and involvement in user research

  • Development of bi-directional, social learning game prototype by UCD process

ROBOTICS FOR NUCLEAR FACILITIES

Front-End System for Industry Use, Createc

A wireframe design of a robotic arm interface

HIGHLIGHTS

  • Focus on modular and adaptable design to suit multiple projects

  • Integration of Robotics Operating System with Unreal Engine 4 to develop prototype

  • Agile approach to development, and working in parallel with the back-end growth of the systems

Student Projects

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Campus Food Delivery App

a wireframe showing older and more refined mobile app screen designs

International Group Design Project (2020)

  • Creation of bespoke survey to inform persona and scenario design

  • Several iterations of user-centred design cycle to create final result

  • Use of collaborative heuristic evaluation and formal expert evaluation

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How Mobile Screen Size affects Text Editing and Comprehension

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Quantitative Data Study (2019)

  • Creation and execution of bespoke user-research test with 40 participants

  • Statistical analysis of resulting data set

KROY - Strategy Game

the title screen of a game reading "Kroy" with a drawing of York Minster

Group Software Development Prototype Project (2020)

  • Working to customer brief and deliverables

  • Forced swap of project with another team halfway through development, to ensure usability standards of documentation and code-base

Mental Health Representation in Games

an image of The Last of Us 2, Gris, and other video games

Article-Style Essay (2019)

  • Discussion of representation through character and mechanics

  • Games as a tool for creating empathy

  • Games as a means of direct symptom aid

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An Analysis of Fall Detection Technologies
Allowing elderly and disabled people to stay in their own homes

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Academic Report (2019)

  • Comparison of wearable, computer vision and ambient design approaches

  • Strengths, weaknesses, opportunities, threats (SWOT) analysis

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